🎲 Play at your office – or anywhere.

🎖️ 4 “sticker-soldiers” per side.

🔥 Rock-Paper-Scissors combat.

📅 Schedule chaos in coworkers’ calendars.

Business is like a battle. You either win or flex on Linkedin!”

A Tactical Game in a Sticker Box ⚔️💥💼

1 Play anywhere.

2 Choose your faction:

Orange Étranger – instinct, heritage, international cuisine vs. Teal Team 6 – precision, discipline, chill.

3 Use everyday objects to build the battlefield.

4 Use han span movement and Rock Paper Scissors firefights.

5 Win by eliminating the enemy—or downloading chaos itself with optional wild rules.

Why this game kick ass?

point or tap here to know

Because:

  • 🦋 Pocket-sized, lightweight

  • 🚫🎲 No dice nor board needed

  • 🏃 Fast to learn and set up

  • 📜 ☢️ Standard rules + bonus “Chaos Pack” included

  • ♻️ Minimum waste: reuse an old box to store it

Game Specs:

point or tap here to know

Specs:

Playtime: 10–20 min

Players: 2 to 8

Setup: 30 seconds

Ages: 8+ unless your 6-year-old is already tactical

Contains: stickers-miniatures, game rules and fun

Rules

Basic Rules

1. Battlefield Setup

  • Each player deploys 8 toy soldiers (divided into 2 teams).

  • You can use objects like books, boxes, or toys to create obstacles and cover (highly recommended).

2. Game Turns

  • Players alternate turns. In each turn, a player may move one soldier and/or, if possible, perform an attack.

  • The soldier moved in the previous turn cannot be moved again in the current turn, unless all other soldiers have already been moved at least once.

3. Movement

  • Each soldier can move up to one handspan per turn (if players have very different hand sizes, agree on whose hand will be used for measurement).

  • Soldiers can go around obstacles but not through them.

  • Soldiers can climb over obstacles only if the obstacle is shorter than the soldier.

4. Attacking

  • A soldier can attack if an enemy is within firing range (one handspan).

  • To resolve the attack, play Rock, Paper, Scissors:
    • If the attacker wins: the enemy is eliminated.

    • If the attacker loses: the shot misses.

  • If a soldier is behind cover, they can only be hit if the attacker wins two consecutive rounds of Rock, Paper, Scissors.

5. Victory Conditions

  • The game ends when one player eliminates all enemy soldiers.

Optional Variants

  • Uber: Instead of eliminating all enemies, the objective is to reach a specific point. The player who reaches it with at least 2 soldiers wins.
  • Insert Coin: Instead of Rock, Paper, Scissors, you can flip a coin to resolve attacks.
  • Google Maps: Certain areas of the battlefield may slow movement. Use cloths, papers, etc. (e.g. snow or sand = movement is half a handspan per turn).
  • Tinder: Each turn, you must move one unit toward an enemy unit.

Orange Étranger

  • Istinct
  • Heritage

  • International Cuisine

Teal Team 6

  • Precision

  • Discipline
  • Chill

  • Precision

  • Discipline
  • Chill

The Author 💡✏️🔧

I’m Alberto, a (digital) marketing strategist with a taste for design, systems, and ideas that make people say: “Wait—what is this?”

This isn’t just a game-in-a-sticker-box. It’s a proof of concept that fits in your pocket, because great ideas don’t have to be big. They just need to be built right.

From the first sketch to the final sticker, I handled everything: concept, copy, design direction, media, website and launch just with a laptop, a mobile, an internet connection (and yeah, a few great answers from AI).

So if you’re looking for someone who blends strategy, execution, and a little chaos, you just found him.

Click on my below link and talk:

✉️ hello@deskjobstrategy.com / My Linkedin Page

Scrolling my feed I read that Kurt Vonnegut did one it in 1956. (Yes, really. Google it.)

I thought it was fun, then I asked myself: Would I be crazy enough to do the same?

Turns out—yeah. I am. (Sorry Kurt I know i can’t compete)
Nope.

But I think conflict is fascinating.

If you’ve ever practiced martial arts, played a contact sport, or even just had to pitch something in a tough room… you already know:

Sometimes life’s just hit or get hit.

This isn’t about violence.

It’s about pressure, reaction, and precision.

They can be. And that’s great.

But scientists now believe play helped humans evolve into cooperative societies.

Translation?

Games = social software.

And business?

That’s just a giant team game with an unfair rulebook.

On a side note: the board game market is booming. (Google that too.)